I had an amazing response to my previous post about "supporting originality", especially within the smaller development teams. Many of the teams were extremely thankful just to be featured and it became obvious that there is a desperation for more visibility. I was afraid that the post might be portrayed as a little condescending, but … Continue reading Support Originality: A Follow-Up
I write this introduction only a few short days after the colossal event in London, that revealed the next iteration of the fighting game phenomenon that is Mortal Kombat. Throughout the event, IGN threw articles up to its homepage like they were going out of fashion and you couldn't browse your social media without coming … Continue reading Support Originality!
Back to Part Two 16th January 2019 - Dancer of the Boreal Valley I took a few moments to compose myself at Firelink Shrine, and reflect on my journey so far. Three Lords of Cinder had fallen to my blade; their ashes now returned to each of their thrones, and I was sure I would … Continue reading Game Diary: Dark Souls III Part Three
"You think you hear footsteps". Five simple words and my earliest memory of the graphic adventure genre. It was a huge responsibility for a seven year old; to be tasked with escaping a scientific research ship besieged by alien pirates. As I navigated the decks of the 'Arcada', the occasional onscreen prompt "You think you … Continue reading The Rise, Fall and Rise of the Adventure Game
Back to Part One 8th January – High Lord Wolnir After defeating the Abyss Watchers (eventually), Irithyll, where I would face my old nemesis Pontiff Sulyvhan, felt within touching distance. Before that happens, I would first need to negotiate through the cold, dark corridors of the Catacombs of Carthus. It is said that Carthus was once a great nation of swordsmen. … Continue reading Game Diary: Dark Souls III Part Two